A share is not a slice.
One share does not reveal one piece of the message. With correctly randomized Shamir sharing, fewer than the threshold reveal no information about the secret.
A game of shared trust
One secret. No single keeper.
Build a council that can keep a secret and bring it back.
The council chamber
3 / 3 shares assignedSelect keepers to give each one a distinct share. Select again to remove.
One secret. Shared responsibility.
The threshold is how many distinct shares must come together.
Take your time. Your decisions count, not your speed.
A charter that lasts
The idea behind the game
A share is a mathematical point. Enough distinct points recover the secret. A smaller collection leaves every possible secret open.
One share does not reveal one piece of the message. With correctly randomized Shamir sharing, fewer than the threshold reveal no information about the secret.
A larger threshold makes a larger coalition necessary to recover the secret. It also means fewer keepers can be absent. A council needs to plan for both.
Two keepers in the same building may disappear in the same outage. The later chapters ask you to distribute shares across independent locations.
Try a separate, freshly randomized 3-of-5 example. Everything is calculated modulo 17: numbers wrap around after 16.
Choose a possible secret. The plot shows one compatible polynomial’s points. With fewer than three shares, each of the 17 secrets is compatible; the number of matching coefficient choices is equal for every secret.
| Share x | Value y |
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